Codex: Orks - Entire Ork Roster (7280 points)

HQ: Warboss # Grp WS BS S T Wo I A Ld Save Cost
Warboss Blu'tung 1 HQ 5 2 5/10 5 3 4/1 4/5 9 4+/5(i) 120
Independent Character; Mob Rule; Waaagh!; (C:Orks, pp. 32 & 97); Unit Type: Infantry; Stikkbombs; 'Eavy Armour; Attack Squig; Bosspole; Cybork Body; Slugga; Power Klaw; Furious Charge
HQ: Warboss # Grp WS BS S T Wo I A Ld Save Cost
Warboss 'Eadbanga 1 HQ 5 2 5/10 5/6 3 4/1 4/5 9 4+/5(i) 160
Furious Charge; Independent Character; Mob Rule; Waaagh!; (C:Orks, pp. 32 & 97); Unit Type: Bikes; Stikkbombs; Attack Squig; Bosspole; Cybork Body; Warbike; Dakkagun; Power Klaw; Shoota/Skorcha Kombi-weapon
HQ: Big Mek # Grp WS BS S T Wo I A Ld Save Cost
Shokka Zulu 1 HQ 4 2 4 4 2 3 3 8 6+ 95
(C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Choppa; Shokk Attack Gun; Furious Charge; Independent Character; Mob Rule; Waaagh!
HQ: Big Mek # Grp WS BS S T Wo I A Ld Save Cost
Big Mek 1 HQ 4 2 4 4 2 3 3 8 6+ 85
(C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Choppa; Furious Charge; Independent Character; Mob Rule; Waaagh!
HQ: Weirdboy # Grp WS BS S T Wo I A Ld Save Cost
Weirdboy 1 HQ 4 2 4 4 2 3 3 7 6+ 85
Mob Rule; Psyker; Waaagh!; Warphead; (C:Orks, pp. 36 & 96); Furious Charge; Independent Character
Elite: Lootas # Grp WS BS S T Wo I A Ld Save Cost
Lootas 10 Elite 4 2 3 4 1 2 2 7 6+ 150
Mob Rule; Waaagh!; (C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge
Elite: Meganobz # Grp WS BS S T Wo I A Ld Save Cost
Meganobz 5 Elite 4 2 4/8 4 2 3/1 3 7 2+ 290
Waaagh!; (C:Orks, pp. 39 & 98); Unit Type: Infantry; Mega Armour; Stikkbombs; Power Klaw; Twin Linked Shoota; Shoota/Skorcha Kombi-weapon; Furious Charge; Mob Rule
Trukk Grp: BS: 2 FA: 10 SA: 10 RA: 10 75
(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Armour Plates; Grot Rigger; Red Paint Job; Reinforced Ram; Wreckin' Ball; Rokkit Launcha; Ramshackle
Elite: Nobz # Grp WS BS S T Wo I A Ld Save Cost
Blu'tung's Boyz 1 Elite 465
Mob Rule; Waaagh!; (C:Orks, pp. 34 & 98); Unit Type: Infantry; Cybork Body; Nobz; Nobz; Nobz; Nobz; Nobz; Feel No Pain; Furious Charge
Trukk Grp: BS: 2 FA: 10 SA: 10 RA: 10 35
Transport Capacity: 12 models; Big Shoota; Ramshackle; (C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped)
Painboy 1 4/5 2 4 4 2 3 3 7 6+/5(i) 60
(C:Orks, pp. 40 & 100); Dok's Tools; Cybork Body; 'Urty Syringe; Grot Orderly
Nobz 1 4/5 2 4/8 4 2 3/1 3 7 4+/5(i) 70
'Eavy Armour; Cybork Body; Waaagh! Banner; Slugga; Power Klaw
Nobz 1 4/5 2 4/8 4 2 3/1 3 7 4+/5(i) 60
'Eavy Armour; Bosspole; Cybork Body; Slugga; Power Klaw
Nobz 1 4/5 2 4/8 4 2 3/1 3 7 4+/5(i) 55
'Eavy Armour; Cybork Body; Slugga; Power Klaw
Nobz 1 4/5 2 4/6 4 2 3 3 7 4+/5(i) 35
'Eavy Armour; Cybork Body; Slugga; Big Choppa
Nobz 5 4/5 2 4 4 2 3 3/4 7 4+/5(i) 150
'Eavy Armour; Cybork Body; Choppa; Slugga
Elite: Nob Bikers # Grp WS BS S T Wo I A Ld Save Cost
Kracked Kranium MC 1 Elite 495
Nobz; Feel No Pain; Furious Charge; Mob Rule; Waaagh!; (C:Orks, pp. 34 & 98); Unit Type: Bikes; Cybork Body; Warbike; Dakkagun; Nobz; Nobz; Nobz; Nobz; Nobz
Nobz 1 4/5 2 4/8 4/5 2 3/1 3 7 4+/5(i) 75
Warbike; Cybork Body; Slugga; Dakkagun; Power Klaw
Painboy 1 4/5 2 4 4/5 2 3 3 7 4+/5(i) 85
(C:Orks, pp. 40 & 100); Dok's Tools; Cybork Body; Warbike; 'Urty Syringe; Dakkagun; Grot Orderly
Nobz 1 4/5 2 4/8 4/5 2 3/1 3 7 4+/5(i) 90
Warbike; Cybork Body; Waaagh! Banner; Slugga; Dakkagun; Power Klaw
Nobz 1 4/5 2 4/8 4/5 2 3/1 3 7 4+/5(i) 85
Warbike; Bosspole; Cybork Body; Dakkagun; Power Klaw; Shoota/Skorcha Kombi-weapon
Nobz 1 4/5 2 4/6 4/5 2 3 3 7 4+/5(i) 55
Warbike; Cybork Body; Slugga; Dakkagun; Big Choppa
Nobz 1 4/5 2 4 4/5 2 3 3 7 4+/5(i) 55
Warbike; Cybork Body; Choppa; Dakkagun; Shoota/Skorcha Kombi-weapon
Nobz 1 4/5 2 4 4/5 2 3 3/4 7 4+/5(i) 50
Warbike; Cybork Body; Choppa; Slugga; Dakkagun
Elite: Tankbustas # Grp WS BS S T Wo I A Ld Save Cost
Tankbustas 9 Elite 4 2 3/10 4 1 2 2 7 6+ 175
(C:Orks, pp. 42 & 99); Unit Type: Infantry; Tankbusta Bombz; Bomb Squig; Rokkit Launcha; Tankhammer; Furious Charge; Glory Hogs; Mob Rule; Waaagh!
Tankbustas Nob 1 4 2 4 4 2 3 3 7 6+ 25
(C:Orks, pp. 42 & 99); Unit Type: Infantry; Tankbusta Bombz; Rokkit Launcha; Furious Charge; Glory Hogs; Mob Rule; Waaagh!
Troops: 'Ard Boyz # Grp WS BS S T Wo I A Ld Save Cost
'Ard Boyz 11 Troops 4 2 3 4 1 2 2/3 7 4+ 210
(C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
'Ard Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+ 50
(C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
Trukk Grp: BS: 2 FA: 10 SA: 10 RA: 10 50
Transport Capacity: 12 models; Armour Plates; Red Paint Job; Big Shoota; Ramshackle; (C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped)
Troops: Boyz # Grp WS BS S T Wo I A Ld Save Cost
Shokka Boyz 29 Troops 4 2 3 4 1 2 2/3 7 6+ 220
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 6+ 46
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
Troops: Boyz # Grp WS BS S T Wo I A Ld Save Cost
Skarboyz 29 Troops 4 2 3 4 1 2 2/3 7 6+ 220
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 6+ 46
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
Troops: Boyz # Grp WS BS S T Wo I A Ld Save Cost
Furst Ligne 29 Troops 4 2 3 4 1 2 2 7 6+ 250
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Rokkit Launcha; Furious Charge; Mob Rule; Waaagh!
Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 6+ 46
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
Troops: Boyz # Grp WS BS S T Wo I A Ld Save Cost
Boyz 19 Troops 4 2 3 4 1 2 2 7 6+ 140
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota; Furious Charge; Mob Rule; Waaagh!
Boyz Nob 1 4 2 4 4 2 3 3 7 6+ 16
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Shoota; Furious Charge; Mob Rule; Waaagh!
Troops: Gretchin # Grp WS BS S T Wo I A Ld Save Cost
Gretchin 30 Troops 2 3 2 2 1 2 1 5 - 130
Gretchin Blasta; It's a Grot's Life; (C:Orks, pp. 50 & 100); Unit Type: Infantry
Runtherd 3 4 2 3 4 1 2 2/3 7 6+ 40
(C:Orks, pp. 50 & 100); Unit Type: Infantry; Squig Hound; Grabba Stikk; Slugga; Grot-Prod; Furious Charge
Fast Attack: Deffkoptas # Grp WS BS S T Wo I A Ld Save Cost
Deffkoptas 5 Fast 4 2 3/6 4 2 2/1 2 7 4+ 265
Scouts; (C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha; Bigbomm; Buzzsaw; Furious Charge; Hit & Run; Mob Rule
Fast Attack: Warbikers # Grp WS BS S T Wo I A Ld Save Cost
Da Glory Hogs 5 Fast 4 2 3 4/5 1 2 2/3 7 4+ 190
(C:Orks, pp. 46 & 101); Unit Type: Bikes; Warbike; Choppa & Slugga; Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule
Biker Nob 1 4 2 4/8 4/5 2 3/1 3 7 4+ 65
(C:Orks, pp. 46 & 100); Unit Type: Bikes; Warbike; Bosspole; Slugga; Power Klaw; Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule
Fast Attack: Warbikers # Grp WS BS S T Wo I A Ld Save Cost
Warbikers 4 Fast 4 2 3 4/5 1 2 2/3 7 4+ 165
(C:Orks, pp. 46 & 101); Unit Type: Bikes; Warbike; Choppa & Slugga; Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule
Biker Nob 1 4 2 4/8 4/5 2 3/1 3 7 4+ 65
(C:Orks, pp. 46 & 100); Unit Type: Bikes; Warbike; Bosspole; Slugga; Power Klaw; Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule
Fast Attack: Warbuggies # Grp WS BS S T Wo I A Ld Save Cost
Warbuggies 0 Fast 35
Unit Type: Vehicle Squadron; (C:Orks, pp. 49 & 101)
Wartrakk Grp: BS: 2 FA: 10 SA: 10 RA: 10 35
Unit Type: Vehicle (Fast, Open-topped); Trakk Units; Twin Linked Big Shoota
Fast Attack: Warbuggies # Grp WS BS S T Wo I A Ld Save Cost
Warbuggies 0 Fast 70
Unit Type: Vehicle Squadron; (C:Orks, pp. 49 & 101)
Warbuggy Grp: BS: 2 FA: 10 SA: 10 RA: 10 70
Unit Type: Vehicle (Fast, Open-topped); Twin Linked Rokkit Launcha
Fast Attack: Da Vulcha Boyz # Grp WS BS S T Wo I A Ld Save Cost
Da Vulcha Boyz 10 Fast 4 2 3 4 1 2 2/3 7 6+ 205
(C:Orks, pp. 47 & 101); Unit Type: Jump Infantry; Rokkit Pack; Stikkbombs; Choppa & Slugga; Furious Charge; Mob Rule
Boss Zagstruk 1 5 2 4/8 4 2 3 4/5 9 4+/5(i) 85
Waaagh!; (C:Orks, pp. 63 & 100); Unit Type: Jump Infantry; Cybork Body; Rokkit Pack; Stikkbombs; Choppa & Slugga; Da Vulcha's Klaws; Furious Charge; Mob Rule; Swoop Attack; Violent Temper
Heavy Support: Big Gunz # Grp WS BS S T Wo I A Ld Save Cost
Lash Bait Grp: Heavy BS: 3 FA: 10 SA: 10 RA: 10 60
Kannon; (C:Orks, pp. 51 & 103); Unit Type: Artillery
Gretchin 6 2 3 2 2 1 2 1 5 - 0
Heavy Support: Deff Dread # Grp WS BS S T Wo I A Ld Save Cost
Deff Dread Grp: Heavy WS: 4 BS: 2 St: 5/10 In: 2 At: 3 FA: 12 SA: 12 RA: 10 90
Dreadnought CCW; Big Shoota; Rokkit Launcha; (C:Orks, pp. 52 & 102); Unit Type: Vehicle (Walker)
: Dethrolla Battle Fortress (IA) # Grp WS BS S T Wo I A Ld Save Cost
Dethrolla Battle Fortress (IA) Grp: superheavy BS: 2 FA: 14 SA: 13 RA: 11 Structure: 2 Crew: 6 Ammo Load: 0 365
(IA8, pg. 169); Unit Type: Vehicle (Super-Heavy Tank); Transport Capacity: 20 models; Access Points: 3; Deff Rolla; Kannon; Zzap Gun; Twin Linked Big Shoota; Grot Bomm; Krusher
Heavy Support: Fighta (IA) # Grp WS BS S T Wo I A Ld Save Cost
Da Red Baron Grp: Heavy BS: 2 FA: 10 RA: 10 SA: 10 Crew: 1 140
Wing Mount TL Big Shoota; Rokkits (x2); (IA8, pg. 178); (IAA, pg. 48); Unit Type: Vehicle (Flyer); Nose Mount TL Big Shoota
Heavy Support: Grot Bomb Launcha (IA) # Grp WS BS S T Wo I A Ld Save Cost
Grot Bomb Launcha (IA) Grp: Heavy BS: 2 FA: 10 SA: 10 RA: 10 105
(IAA, pg. 52); Grot Bomm
Heavy Support: Killer Kans # Grp WS BS S T Wo I A Ld Save Cost
Killer Kans Grp: Heavy WS: 2 BS: 3 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 150
Rokkit Launcha; (C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW
Heavy Support: Big Squiggoth (IA) # Grp WS BS S T Wo I A Ld Save Cost
Big Squiggoth (IA) 1 Heavy 2 2 7 6 4 1 3 7 5+ 50
Unit Type: Monstrous Creature; Transport Capacity: 10 models; Tusks, Fangs and Stomping Feet; (IA8, pg. 195); (IAA, pg. 44)
Heavy Support: Big Squiggoth (IA) # Grp WS BS S T Wo I A Ld Save Cost
Big Squiggoth (IA) 1 Heavy 2 2 7 6 4 1 3 7 5+ 50
Unit Type: Monstrous Creature; Transport Capacity: 10 models; Tusks, Fangs and Stomping Feet; (IA8, pg. 195); (IAA, pg. 44)
Heavy Support: Big Squiggoth (IA) # Grp WS BS S T Wo I A Ld Save Cost
Big Squiggoth (IA) 1 Heavy 2 2 7 6 4 1 3 7 5+ 50
Unit Type: Monstrous Creature; Transport Capacity: 10 models; Tusks, Fangs and Stomping Feet; (IA8, pg. 195); (IAA, pg. 44)
Heavy Support: Big Squiggoth (IA) # Grp WS BS S T Wo I A Ld Save Cost
Big Squiggoth (IA) 1 Heavy 2 2 7 6 4 1 3 7 5+ 50
Unit Type: Monstrous Creature; Transport Capacity: 10 models; Tusks, Fangs and Stomping Feet; (IA8, pg. 195); (IAA, pg. 44)
: Stompa # Grp WS BS S T Wo I A Ld Save Cost
Stompa Grp: superheavy WS: 4 BS: 2 St: 10 FA: 13 SA: 13 RA: 12 In: 1 At: 4 Structure: 4 PowerField: - 600
Effigy; (Apocalypse, pg. 130); Unit Type: Vehicle (Super-Heavy Walker); Transport Capacity: 20 models; Access Points: 1; Fire Points: 3; Big Shoota (x2); Deth Kannon w/ co-ax Supa-Gatler; Supa-Rokkit (x3); Supa-scorcha; Titan CCW; Twin Linked Big Shoota; Big Shoota
: Kustom Stompa (IA) # Grp WS BS S T Wo I A Ld Save Cost
Kustom Stompa (IA) Grp: superheavy WS: 4 BS: 2 St: 10 FA: 13 SA: 13 RA: 12 In: 1 At: 4 Structure: 4 PowerField: - 750
Unit Type: Vehicle (Super-Heavy Walker); Transport Capacity: 20 models; Red Paint Job; Repair Krew; Big Shoota; Titan CCW; Deth Kannon w/ co-ax Supa-Gatler; Deff Arsenal; Effigy
Legendary: Gargantuan Squiggoth (AP) # Grp WS BS S T Wo I A Ld Save Cost
Squiggy 1 Legendary Units 2 2 10 8 8 1 5 7 4+ 600
Unit Type: Gargantuan Creature; Transport Capacity: 20 models; Supa-Lobba; TL Big Shoota (x2); Fangs and Stomping Feet; Huge Tusks; (IA8, pg. 195); (IAA, pg. 44)
Special Rules
Effigy All Ork mobs within 12" gain the Fearless special rule.
Exhaust Cloud 4+ Cover save (p46 C:O)
Fangs and Stomping Feet
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Glory Hogs Must always shoot/assault visible enemy vehicle regardless of range (p42 C:O)
Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)
Huge Tusks When the Squiggoth charges it adds +2 to its attacks instead of +1.
Independent Character (See WH40k, pg. 50.)
It's a Grot's Life If crossing a minefield remove 3D3 Gretchin and the minefield (p50 C:O)
Krusher When tank shocking models may be injured (C:Arm p10)
Mob Rule May use number in mob instead of leadership (p31 C:O)
Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
Ramshackle If a Trukk suffers a Vehicle Destroyed! or Vehicle Explodes! (wrecked) result, roll on the Ramshackle table below and apply the result instead of the usual effects. If the Trukk suffers more than one result, roll one die per result on the Ramshackle table , but only apply the lowest dice roll: 1 - 2: Kaboom! Truck Destroyed, all passengers and models within D6" take a S3 hit. surviving passengers must disembark and take a Pinning test. 3 - 4: Kareen! Move the Trukk 3D6" in a random direction, then apply the Kaboom! resul above. If the Trukk would careen into enemy models or terrain, stop it 1" away. 5 -6 Kerrunch! Truck is wrecked, Ork passengers take no damage but must immediately disembark.
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Swoop Attack
Tusks, Fangs and Stomping Feet
Violent Temper
Waaagh! All friendly units have 'fleet of foot' for one turn (additional rules apply p31 C:O)
Upgrades
Warphead May re-roll dice to choose power (p36 C:O)
Unit Type
Unit Type: Artillery Unit Type: Artillery (p.55 WH40k) 1) Armour Rating 10. Any Penetrating or glancing hits wil Destroy the gun. if Crew are killed, the gun is removed. 2) Move as Infantry. 3) One crewmen must be within 2" of gun, to shoot. 4) Ranges are from Gun model. Gun and 1 crewman must have LOS to fire (if not a Guess Weapon). 5) Hit as Normal for Template/Blast markers. Otherwise shots are randomized between crew and Gun. Roll D6 (1-4 Crew, 5-6 Gun). 6) May not assault if gun are still presant. 7) Guns and Crew take random assault hits. 8) If Only guns are assaulted, hits are automatic. 9) Only Engaged crew can fight in an assault. 10) Fall-back as Infantry. if subject to sweeping advance, unit automaticly loses Inititive and is wiped out, if guns are still viable.
Unit Type: Bikes Unit Type: Bikes (WH40k, pg. 53)
Unit Type: Gargantuan Creature Unit Type: Gargantuan Creature (Apocalypse, pg. 91)
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k) 1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test. Get Cover. 2.) Turbo boosters special rule (p.76 WH40k) 3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault. 4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase. 5.) Fall back 3D6" over terrain. 6.) Increase stat +1T. (not vs Instant death.)
Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Monstrous Creature Unit Type: Monstrous Creature (p.51 WH40k) 1) Have Move Through Cover (p. 75 WH40k) 2) Fire two weapons per turn and have Relentless (p. 76 WH40k). 3) Close combat wounds ignore Armour Saves. 4) Armour penetration 2D6+Str
Unit Type: Vehicle (Fast, Open-topped) Unit Type: Vehicle (Fast, Open-topped) (WH40k, pg. 70)
Unit Type: Vehicle (Flyer) Unit Type: Vehicle (Flyer) (Apoc, pg. 94)
Unit Type: Vehicle (Super-Heavy Tank) Unit Type: Vehicle (Super-Heavy Tank) (Apocalypse, pg. 92)
Unit Type: Vehicle (Super-Heavy Walker) Unit Type: Vehicle (Walker) (Apocalypse, pg. 92)
Unit Type: Vehicle (Walker) Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
Unit Type: Vehicle Squadron Unit Type: Vehicle Squadron (WH40k, pp. 64)
Wargear
'Eavy Armour p91 C:O
Armour Plates 'Crew stunned' treated as 'Crew shaken' (p93 C:O)
Attack Squig (p92 C:O)
Bomb Squig R18"; S8. Squig moves towards enemy or friendly vehicle (p42 C:O)
Bosspole May re-roll failed Morale test but unit takes a wound (p92 C:O)
Cybork Body (p91 C:O)
Deff Rolla Reroll Dangerous Terrain tests. Tank shock causes D6 S10 hits. If Death or Glory then an additional D6 S10 hits occur (p55 C:O)
Dok's Tools (p38 C:O)
Grot Orderly Reroll one failed Feel No Pain roll (p38 C:O)
Grot Rigger Negate Immobilised on a 4+ (p93 C:O)
Kustom Force Field 5+ cover save, obscures vehicles (p34 C:O)
Mega Armour Slow and Purposeful; (p39 C:O)
Mek's Tools When repairing on a 4+ the damage result is negated. On a 1 the vehicle is shaken (p34 C:O)
Red Paint Job + 1" to maximum move, no penalties for the additional movement (p93 C:O)
Reinforced Ram May Tank Shock, Add +2 to front armour for Death or Glory, Re-roll Dangerous Terrain tests (p93 C:O)
Repair Krew Repair Krew may attempt to fix one thing per turn, successful on a D6 roll (WD).
Rokkit Pack Every time the unit moves roll a d6, on a 1 remove a model. You may add the rolled distance to amount you moved this turn. (p47 C:O)
Squig Hound Reroll failed Morale test, remove D3 Gretchin (p50 C:O)
Stikkbombs Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).
Tankbusta Bombz One attack with 6+2D6 AP.
Trakk Units Re-roll Dangerous Terrain tests (p49 C:O)
Waaagh! Banner (p33 C:O)
Wreckin' Ball on a 4+ an enemy unit in 2" takes a S9 hit (p93 C:O)
Weapons
'Urty Syringe Poisoned weapon (p38 C:O)
Big Choppa p89 C:O
Big Shoota R36"; S5; AP5; Assault 3 (p89 C:O)
Big Shoota (x2) R36"; S5; AP5; Assault 3 (p89 C:O)
Bigbomm One use only. D6" scatter; S4; AP5; Large Blast (p48 C:O)
Buzzsaw Power klaw (p48 C:O)
Choppa If used with another close combat weapon, +1 attack in close combat.
Choppa & Slugga R12"; S4; AP6; Pistol (p91 C:O)
Da Vulcha's Klaws Acts as a power klaw, fight in iniative order when charging (p63 C:O)
Dakkagun R18"; S5; AP5; Assault 3; Linked (p45 C:O)
Deff Arsenal 120" Range; S9; AP3; Heavy 3D6, roll at the start of each shooting phase to see how many shots the Stompa gets against a single enemy squad. D3 supa-rokkits may be fired each turn at separate targets.
Deffguns R48"; S7; AP4; Heavy D3 (p43 C:O)
Deth Kannon w/ co-ax Supa-Gatler Range: 72"; S10; AP1; Ordnance 1; 7" Blast; Primary Weapon. Range: 48"; S7; AP3; Heavy 2D6, psyco-dakka-blasta! Co-axial mount (additional rules apply p130)
Dreadnought CCW
Grabba Stikk Single model loses one attack (p50 C:O)
Gretchin Blasta R12"; S3; AP-; Assault 1 (p50 C:O)
Grot Bomm 24-72" Range; S8; AP3; Ordnance 1, 5" Blast, Barrage, One Use, Linked (IA8, pg. 140)
Grot-Prod Poisoned weapon (p50 C:O)
Kannon 36" Range Frag: S4; AP5; Heavy 1; Blast Krak: S8; AP3; Heavy 1 (p51 C:O)
Nose Mount TL Big Shoota R36"; S5; AP5; Assault 3; Linked (p89 C:O)
Power Klaw Ignores armour saves, increases strength in close combat.
Rokkit Launcha R24"; S8; AP3; Assault 1 (p89 C:O)
Rokkits (x2) Unlimited Range; S8; AP3; Heavy 1
Shokk Attack Gun R60"; S 2D6; AP2; Ordnance 1; Large Blast (Special rules apply p35 C:O)
Shoota R18"; S4; AP6; Assault 2 (p91 C:O)
Shoota/Skorcha Kombi-weapon Shoota: R18"; S4; AP6; Assault 2 (p91 C:O) Skorcha: Template; S5; AP4; Assault 1 (p89 C:O)
Shootas R18"; S4; AP6; Assault 2 (p91 C:O)
Slugga 12" Range; S4; AP6; Pistol (p91 C:O).
Supa-Lobba 48" Range; S7; AP4; Ordnance 1, 7" Blast, Barrage (IA8, pg. 140).
Supa-Rokkit (x3) Unlimited Range; S8; AP3; Heavy 1, One-shot, Hits on 2+
Supa-scorcha Template; S6; AP3; Assault 1 (additional rules apply p130)
Tankhammer s10 in close combat (p42 C:O)
Titan CCW Primary Weapon (p96)
TL Big Shoota (x2) R36"; S5; AP5; Assault 3; Linked (p89 C:O)
Twin Linked Big Shoota R36"; S5; AP5; Assault 3; Linked (p89 C:O)
Twin Linked Rokkit Launcha R24"; S8; AP3; Assault 1; Linked (p89 C:O)
Twin Linked Shoota 18" Range; S4; AP6; Assault 2, Linked (p91 C:O)
Wing Mount TL Big Shoota R36"; S5; AP5; Assault 3; Linked (p89 C:O)
Zzap Gun R36"; S 2D6; AP2; Heavy 1 (p51 C:O)

Validation Results

b-2. Apocalypse Allies: Trusted Allies only; d-1. Formatting: ; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; IA Ammunition: ; 1. Army: Codex: Orks; b-1. Roster Options: Apocalypse, Imperial Armour, Special Characters; a-1. Scenario: Normal Mission

Statistics

Name Min Max Used
Formation - 0 0
Other Units - 0 34
Legendary Units - 0 1